![HyperBitHero](/img/default-banner.jpg)
- Видео 61
- Просмотров 10 322 444
HyperBitHero
США
Добавлен 17 май 2011
Videos on video games and sometimes not video games.
The Lost Cinematography of Blue Stinger
Twitter: x.com/HyperBitHero
Discord: discord.gg/S9psUeadsF
Patreon: www.patreon.com/HyperBitHero
Thumbnail artist: x.com/chzzei
Sources:
www.gamedeveloper.com/business/remembering-shinya-nishigaki-and-his-quot-crazy-games-quot-blue-stinger-and-illbleed
segaretro.org/Blue_Stinger/Magazine_articles
Discord: discord.gg/S9psUeadsF
Patreon: www.patreon.com/HyperBitHero
Thumbnail artist: x.com/chzzei
Sources:
www.gamedeveloper.com/business/remembering-shinya-nishigaki-and-his-quot-crazy-games-quot-blue-stinger-and-illbleed
segaretro.org/Blue_Stinger/Magazine_articles
Просмотров: 17 480
Видео
King Bohan (Heavenly Sword) | Devious Intent
Просмотров 6 тыс.2 месяца назад
Twitter: HyperBitHero Discord: discord.gg/S9psUeadsF Patreon: www.patreon.com/HyperBitHero Editing support: PantzForHire (@pantzforhire) Thumbnail artist: inkuusan
Shadow the Hedgehog (Sonic Adventure 2) | Devious Intent
Просмотров 18 тыс.4 месяца назад
Twitter: HyperBitHero Discord: discord.gg/S9psUeadsF Patreon: www.patreon.com/HyperBitHero Editing support: cheesetsujin28 (@CheeseGX_) Translation: WindiiGitlord (@WindiiGitlord) Mod support: SPEEPSHighway (@SPEEPSHighway) Thumbnail artist: inkuusan
SAW 2 | Your Next Favorite
Просмотров 9 тыс.Год назад
linktr.ee/hyperbithero Follow: HyperBitHero Support: www.patreon.com/HyperBitHero
Yakuza: Like a Dragon | Your Next Favorite
Просмотров 45 тыс.Год назад
linktr.ee/hyperbithero Follow: HyperBitHero Support: www.patreon.com/HyperBitHero
Respect the Original Yakuza
Просмотров 101 тыс.2 года назад
linktr.ee/hyperbithero Follow: HyperBitHero Support: www.patreon.com/HyperBitHero Patch Notes & Creator: sylwahan/status/1540667752070774784
Kessler (inFAMOUS) | Devious Intent
Просмотров 26 тыс.2 года назад
linktr.ee/hyperbithero Follow: HyperBitHero Support: www.patreon.com/HyperBitHero
Part 2 Did What The Last of Us Couldn't
Просмотров 83 тыс.3 года назад
linktr.ee/hyperbithero Follow: HyperBitHero Support: www.patreon.com/HyperBitHero
Patlabor | Your Next Favorite
Просмотров 142 тыс.4 года назад
I began writing this script in 2016. Sorry for taking so long. linktr.ee/hyperbithero Follow: HyperBitHero Support: www.patreon.com/HyperBitHero
Devilman: Crybaby | Your Next Favorite
Просмотров 26 тыс.6 лет назад
linktr.ee/hyperbithero Follow: HyperBitHero Support: www.patreon.com/HyperBitHero Skip spoilers: 15:31
Devilman | Your Next Favorite
Просмотров 45 тыс.6 лет назад
linktr.ee/hyperbithero Follow: HyperBitHero Support: www.patreon.com/HyperBitHero
Fist of the North Star: Legend of the Savior | Your Next Favorite
Просмотров 55 тыс.6 лет назад
linktr.ee/hyperbithero Follow: HyperBitHero Support: www.patreon.com/HyperBitHero
Mobile Suit Gundam 0079 | Getting in the Gundam
Просмотров 64 тыс.6 лет назад
Blame this on the misfortune of your birth. linktr.ee/hyperbithero Follow: HyperBitHero Support: www.patreon.com/HyperBitHero
Solidus Snake (MGS2) | Devious Intent
Просмотров 180 тыс.7 лет назад
Solidus Snake (MGS2) | Devious Intent
Liquid Snake (MGS) | Devious Intent
Просмотров 163 тыс.7 лет назад
Liquid Snake (MGS) | Devious Intent
SHODAN (System Shock) | Devious Intent
Просмотров 168 тыс.7 лет назад
SHODAN (System Shock) | Devious Intent
Prey 2 and a Hostile Acquisition Gone Wrong | Lost in Concept
Просмотров 147 тыс.8 лет назад
Prey 2 and a Hostile Acquisition Gone Wrong | Lost in Concept
Yakuza: Kiwami and Yakuza 6 Demo | Your Next Favorite
Просмотров 114 тыс.8 лет назад
Yakuza: Kiwami and Yakuza 6 Demo | Your Next Favorite
Evolution of The Uncharted Convoy Chase
Просмотров 71 тыс.8 лет назад
Evolution of The Uncharted Convoy Chase
Kaiji: Ultimate Survivor | Your Next Favorite
Просмотров 144 тыс.8 лет назад
Kaiji: Ultimate Survivor | Your Next Favorite
Just curious but is there a way to play the restored version of Yakuza 1 with using emulation?
Not gonna lie, kinda wish there was a sequel or at least a spin-off comic series to explain or conclude what happens next. Was there a post where the creators explained what was the next plan for the series?
Oh god, now I can't stop thinking about Andrew Ryan with muscles, thanks a lot "A man chooses, a slave obeys, SON"
Masakatsu Funaki played Kiryu?!?!?
Didnt know Bob Sapp was in this game
Got to see this video only in 2024 A lot of unreasonable and reasonable hate The core problem is that Dante is such a badly designed character in reboot only because all of his downsides are the result of the playerbase hating the trailer The reboot was meant to rewrite the game to fix the plot holes, which it successfully did, building a world universe with dante being formed in it, and not making a selling character and have a universe built around him having to make a prequel to excuse the backstory Dante was meant to be a halfbreed with demonic powers, not just being a buff dude with no workout, he was supposed to be skinny and still pack a punch because of demonic powers, he was hunted by devils his whole life and was tortured, he had no proper human life and his social skills were supposed to make him look like a person that hates life, his combat style was supposed to be based on his way of survival, learning to fight by just living, not literally knowing every single combat art. The original trailer delivered it at best by showing him as a thug who smokes and hates everything while also having a subdemonic voice, but instead the community cried before even getting a taste of the game and we ended up having a k-pop figure with a teenager voice that acts like a college student from an american movie The game is great and the core problem I see in the end is developers not sticking to the proper design and not appealing the fanbase by giving him long or at least white hair, mocking his original hairstyle which was a bad choice
Pcsx2 can now correctly upscale both Y1 and Y2 without issues at least on nightly builds. The original post processing effects are also maintained/kept with upscaling, and the image is crystal clear now! Pcsx2 also has options to help reduce input lag. It's not the HD collection but it's still really good :3
I am so in love with this game series that i am creating a story for a 5th installment that is going to bring back some recent character's and then some older character's and i think you guya might like it
What I want to know is WHY did they let 12 years old kids playtest a game made for 16&up ?!
the writers throwing the ending served to help preserve shodan's mystique if you just retcon it from your headcanon
It's nice to hear someone's opinion on why fixed camera angles are better in some circumstances that isn't just "If you don't get it, you're not a REAL survival horror fan"
0:22 i'm my own master now
Very old video but on a replay of DMC when I first played it I enjoyed it for what it was and gladly am again. Dante here is totally a product of the Edge Lord Times and the “gritty reboot” trend back then too. It clearly shows it’s hand but when it comes down to brass tacks he’s almost the same as anime Dante just younger, more pissed and angry at the world. It makes sense for his character and while the writing is totally cheese and cringe sometimes it fits for the game it was. It’s an origin story. I’m 100 percent certain if we ever did get another game Dante would be way closer to anime Dante from 3 onward as he already is a bit here but just angry. He’s not a bad character and like you said the writers were stuck between trying to please fans and saying “fuck you” to the cry babys who didn’t like the look. There’s hints of what they’d do with a sequel here and I’m sad we never will see it. Dante wouldn’t be so angry. He’d be his more comedic self, he’d have his orignal look or very close to it I’m sure especially with the hair. Him and the girl would start devil may cry and she’s our Lady of this version and it would be another romp stopping bad guys of Spardas past. The slurry VA is because they hired a Canadian dude or something and he was desperately trying to hide his accent. I get where you are coming from but I personally didn’t have a problem that much and I think the ending stuff is the best of the series almost and huge sign that was pointing “HEY WE ARE DOING THE THING” for one more shot. Gameplay wise is still just as much of a banger as the others nobody can complain about that.
I wondered why he suspected himself. But I totally thought there was an unexplained supernatural element to the final game and they just weren't being blatant about it (which I guess is technically true).
Idk why your channel doesnt have that many subs
EVER17 OST
So which Yakuza (besides Yakuza 0) should I start with? The OG Yakuza 1 & 2, or the Kiwani Yakuza 1 & 2?
OG fans will say the Original's, new generation fans will say Kiwami. I'm an OG fan, so I always go back and play the originals. I personally find Kiwami ruins too much of the atmosphere, adds too much padding, and ruins some characters like Majima.
im a new fan who started w 0, play og 1
This game honestly looks pretty dope.
Bit of a tangent but I really like how in an evil playthrough Sasha becomes Cole's cheerleader and a questgiver essentially viewing him as a replacement lover to kessler for reasons made obvious by the ending pretty much my only complaint with Infamous 2 is that they didn't bring that dynamic back even with the save import. I also think that the aesthetics of Evil Cole's black lightning versus Kesslers white lightning just hit different and ultimately feel more impactful
What no one realizes is that this was just supposed to be an alternate storyline. The criticism it took I think is what killed the alternate timeline. I happened to like all of the DmCs, including this time.
Blue Stinga
I wish we got to see a moment of sympathy between Kessler & Cole. A moment where Cole realizes the horrors Kessler went through to drive him mad. How he lost everything.
10:23 that's explained it perfectly. I really got annoyed so much in that part that I thought this game is horrible. Now I learned it wasActivision's mess. A great video to show how camera angle change a game. If a game designed in fixed camera changing it just ruins the game completely. Because fixed camera angle games always had this cinematic feeling in their mind, it wants to show what director wants to show player like in a movie. Resident Evil Remake is one of my all time favorite games. It is a perfect cinematic experience and with the help of hd remaster it looks beatiful. Knowing Blue Stinger is different in JP version is good now Im gonna continue and after that gonna play JP version.
You know what the U.S. version does for me? Reminds me of Extermination, a game on the PS2. Not saying anything bad towards Blue Stinger, but towards the different camera setting. Amazing how one little thing can change things. Still bummed about hearing about the passing...
Never did I think I would see a Blue Stinger video essay
The worst thing I can say about the Japanese camera is that it can cause slowdown.
Cold Fear struck a good balance by letting you switch between camera angles.
ah yes, cinematography, of course, that's why I'm here
God, ever since Catwoman smashed her apartment and made her little neon sign go from saying, "HELLO THERE" to, "HELL HERE", I just love it when neon signs fail and deliver an entirely different message.
Shoutout to Shell gas stations when the S neon signs fails.
Cameras that just trail behind whatever direction your character is facing are the absolute worst... So Activision mandated a cinematic experience be turned to total trash? It's no wonder I never heard of this game until now.
1:13 why don't let us use both.
DMC 1 is my favorite game & i love EVERYTHING about it.
Donte. (What I like to call this version of Dante.) feels like he’s trying too hard to be “Cool” and feels like someone pretending to be Dante
I wish someone could make a hack to allow you to switch between them with a button, kinda like mgs3 subsistence
Never stop making videos ❤
fixed camera systems are underrated
Activision made the right choice but the developer could’ve implemented the new camera less lazily, like still having it switched to fixed for moments necessary for gameplay, such as, the door with the key on the roof.
Now SuperGreatFriend is gonna have to stream the japanese version
What a strangely niche topic...this is what youtube was made for. I think Nitro Rad briefly touched on this topic in his review of Blue Stinger. Appreciate the deep dive.
Man...I wish the latest build even if unfinished would be leaked one day :( it was apparently very far along It looked amazing and so much fun to play...what a shame, it seems they took some concepts like how the shoulder rockets work in Doom Eternal aswell
Clicked because slime titty
My friend played this once and even I thought the camera was a touch wonky.
I loved this game and launch! (Still do). I didn't know about the original camera system. Janky cameras were kinda par for the course at the time as this is pre PS2 and Xbox so I didn't think much of it. Backing into corners were the only time it really bothered me. I still quote Dog's line from near the begining of the game. It's delivered in such a stilted way it's been stuck in my head for 25 years. "God damn son of a *****!"
Bubble Booba